Resource Pack & Models
The resource pack lives in a separate repository:
github.com/lupusmalus/terminacraft-resources
It is served to players automatically on join via ResourcePackDownloader, which pulls from GitHub Releases.
How models get into the game
BlockBench (.bbmodel)
└── committed to terminacraft-server repo
└── ModelEngine reads blueprints/ at startup
└── BetterModel generates resource pack assets
└── packed into the resource pack sent to playersThe .bbmodel files are the source of truth. They live at:
server/plugins/ModelEngine/blueprints/180+ models are defined there — Link variants, NPCs (Skull Kid, Happy Mask Salesman, Tingle, etc.), masks, enemies, misc creatures.
Adding a new model
- Create the model in BlockBench, using the ModelEngine rig format.
- Save the
.bbmodelfile toserver/plugins/ModelEngine/blueprints/. - In-game:
/meg reload— ModelEngine picks up the new blueprint. - BetterModel regenerates the resource pack assets automatically on reload.
- Push the pack to a new GitHub Release in
terminacraft-resourcesso players receive the updated pack on next join. - Commit the
.bbmodelfile to the server repo.
Spawning a model in-game
Models are referenced by their blueprint ID (filename without .bbmodel). You can test a model with:
/meg spawn <model_id>In Denizen scripts, models are attached to entities:
- spawn <entity_type> <location> save:entity
- adjust <entry[entity].spawned_entity> model:<model_id>In MythicMobs, use the model option in the mob definition:
MyMob:
Type: ZOMBIE
Options:
Model: my_model_idBetterModel specifics
BetterModel (plugins/BetterModel/) is a fork maintained by LupusMalus. It handles:
- Resource pack generation from ModelEngine blueprints
- Armor stand / display entity rendering
- Skin overrides (
plugins/BetterModel/skins/)
The generated resource pack zip lives at plugins/ModelEngine/resource pack.zip. Do not edit it directly — it is regenerated on every /meg reload.
Armors
Custom armor models live in plugins/BetterModel/armors/. These are separate from entity models and are referenced in Denizen item scripts.
